TEREP

Intro

TEREP (literally Terrain, also known as Deformers) is a driving simulation by Dénes Nagymáthé.

I unpacked the executables to aid in editing and reversing. The original executable is included, the unpacked one ends with U.EXE. Hopefully they still work!

Download

Download Terep2

Download Terep1 (earlier version)

Notes

TEREP2 will read in these files (in order):

            sim.cfg
            map.pcx
            maptex.pcx
            col.pcx
            fog.dat
            smoke.dat
            textures.pcx
            car1.dat
            car1.pcx
            car2.dat
            car2.pcx
            car3.dat
            car3.pcx
            car4.dat
            car4.pcx
            car5.dat
            car5.pcx
            

The game will load any "car?.dat" file that exists. If the corresponding ".pcx" file does not exist, it will default to using "textures.pcx".

NOTE: Due to a bug, the game will crash if all 5 cars use a custom texture. There has to be at least one car using the default "textures.pcx" texture to prevent this crash.

The original seemed to only have 2 cars defined, with the rest included in the CARS directory. Copy them into the main directory if you want them available in game.

The car's breaking properties can be modified by creating and adjusting the "sim.cfg" file. It consists of two 16-bit words. The defaults are 0x0800 and 0xF000. There are some community created config files that can be used, just rename a ".cfg" file to "sim.cfg". Modifying these values can make the game unstable during heavy collisions.

Links

Know of any links that aren't listed here? Let me know!

There's a collection of archived and incomplete fan sites here: